How the hand-drawn cover was conceived and illustrated, including descriptions of the thumbnails. And how this affected title of the book and website.
Highlights from our recent study, including lots of pictures and graphs. The purpose of this research is to evaluate student and teacher perspectives on the effectiveness of the “Dream It! Playbook” to improve social-emotional learning skills of self-awareness (including optimistic thinking, growth mindset, mindfulness, hope and grit) among elementary school students.
If you’ve been reading our website, you’ve learned that we spent a great deal of effort learning educational theory, cognitive development and psychological theory, and combining it all with our own life experiences to form a comprehensive, evidence-based process for learning how to dream and turn those dreams into reality. However, one aspect of the book that is not apparent by reading it is all the work we’ve done learning how to work within the bureaucracy of the school system, connecting with community leaders and implementing educational programs.
During the creation of our first book, we spent countless hours researching. And we also ran our own research project. During the way, we ran across a lot of great ideas that got lost, so we thought we should begin collecting the best of the best articles we have read.
As with most aspects of a children’s book, vocabulary — or should we say diction? — or should we say word choice? — can become a complex topic, especially if you want to teach them new concepts, like how to dream. Even the word “dream” has two very different meanings. Let’s dive a little deeper into this topic and have some fun along the way.
This is a big topic ranging from educational psychology to cognitive development and from teaching styles to learning styles and much more. But to put it simply: We believe that kids are driven by passion and that they learn by doing — playing. And we believe the concepts, activities and games should be evidence-based, meaning tested and proven in the real world.