Stay tuned — The Dream Workshop version 2 is coming this August.
Our first book Dream It! is all about finding a dream — the hardest and most important step. But we won’t leave you hanging before you can begin the next step. Soon we’ll post a Dream Workshop to walk you through the whole process of turning dreams into reality: dreaming (goal setting), mapping (planning) and playing (doing).
Dream > Map > Play = Dreamaplay
Once again we’ll be working with the University of Cincinnati to develop this free curriculum. We’re also proud to partner with World Vision to offer this workshop to children in need worldwide. And, once again, we’ll be able to provide evidence-based results to prove we can make dreams come true.
- The University of Cincinnati
- Happen, Inc.
- And more. If you are in the Cincinnati area and would like to participate, please contact us.
The workshop, previously called The Dream Club, will be a short introduction to the overall process of how to turn dreams into reality. It’s perfect for classrooms, after-school clubs, homeschooling, Girl Scouts and Boy Scouts, and anybody that has about 2 hours to play some fun games to learn how to dream and make those dreams real.
- Ice breaker activity.
- Intro and explanation of the overall concept.
- Activity. Step 1. Dream it! Fill out a short bucket list. And, if time allows, choosing and illustrating a big dream.
- Activity. Step 2. Map it! As an example of planning a dream, students will map an adventure around the world.
- Snack break.
- Activity. Step 3. Play it! As an example of doing/living a dream, students will attempt a difficult maze that is intended to create an obstacle to overcome.
- Conclusion. Sharing a dream or lesson learned.
- Certificate of achievement.
After the workshop, we hope kids would like to do a deep dive into the most important and difficult step, how to dream, with our new book, Dream it!
Pictured above are two activities from our Dream Workshop. In the first, students are encouraged to share their dream. The sharer gets to wear the coveted talking hat. In the second activity, students make dream catchers with their facilitators and talk about some of their fears.